Architects of the West Kingdom is the newest game we're getting to the table. We played a two-player game, and it's too soon to draw any conclusions after only one play, but I'll share our experience with you.
First, I love the artwork! Vibrant colors and beautiful illustrations always make the experience better. I also like how worker placement has been implemented in this game. The more workers you have on action space, the stronger the action is. So you can keep adding workers to an action space and gain more benefits. You also don't block an action by taking it. Some people argue that this is not truly worker placement. Whatever you call it, it's fun!
Also, capturing other people's workers and having your workers captured is an exciting way of introducing player interaction. This mechanism adds some interesting decision-making moments to the game.
With all that said, we felt like the game was too fast and left us wanting to play longer at the end. We played the base game and not the variant for two players that comes with the game. The variant might change my mind. If not, we might try playing with the game end condition for three players, so we make the game longer.
Have you played Architects of the West Kingdom? What are your favorite things about this game? Have you ever tried the two-player variant?
3 Woches vor
Paladins of the West Kingdom! Takes place in the West Kingdom Universe, but that’s one of the few things it shares with its older sibling, Architects.
Play time - the few games I’ve played so far have clocked in at over an hour a player, not including setup. You really need to allot enough time to finish a whole game.
Game box size - Tom Vasel brought this up in his review, and it’s actually really hard to fit everything back into the box. At first I shrugged my shoulders at this, but having experienced this personally, it really is a pain to get everything in. I’m guessing Shem wanted to keep to consistent with Architects, but it feels suboptimal - maybe including a functional insert would have helped.
Turn order being fixed - some of the central board action spaces are really strong, and having a fixed turn order means access to those spaces is purely luck dependent (ie do you go first when the action shows up). Having an action space to determine first player (a la Agricola) would fix this, but I’m not sure how it could be added to the game design - maybe first person to pass gets first player next turn?
Very sandboxy - at first, you won’t really have a direction to go in, and the second and third orders are still unknown. Your paladin will nudge you slightly towards something, but it’s definitely more tactical than strategic (although see the next point for one of the strategic elements of this game). Requires planning - the paladin you discard on turn one will show up on turn six, and the ones you discard on turns two and three will show up on the final turn. You need to remember these discards and plan around them accordingly (I personally love this, but I know a lot of people will strongly dislike it, and hence, it falls under neutral). Components - they’re functional, but not out of this world. Meeples aren’t silk screened, and cardboard coins and provisions are just that, cardboard. Not bad, but not great.
2 Monats vor
Stone Age is our go-to game for a casual night. It plays great with any number of players (2-4) and takes around 30 minutes per player. Perfect for when you want to play a quick game.
The artwork is excellent too. If you pay close attention to the game board, you will be surprised by how detailed it is.
Even though I generally don't like dice and luck in games, I don't mind it in casual games like Stone Age. Especially when the game provides you with ways of mitigating bad luck in dice rolls.
How do you like Stone Age? What's your go-to game for casual nights?
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Set in a dystopian future, this worker placement puts you in charge of a small group of followers to use at your disposal. Each dice you control is a worker under your influence which you must roll to determine their knowledge... if your group of workers’ knowledge is too high as a collective, one of them becomes aware that you’re using them and will leave you! Place workers to collect commodities which you can convert to resources in order to build markets and place stars. You also control special recruits from a selection of four factions - to unlock them, you must advance a faction meter on the board to a certain point or dig a secret tunnel to a connecting faction. The first player to place all 10 of their stars wins ⭐️⠀
This is an interesting worker placement. I love that some of the spots you place a worker on gives you a different benefit based on how high the dice are on that location. I also like that you can bump yours or an opponents workers so that you can use it 😄 The board at first feels really busy with SO many places to go and things to do, but once you get a feel for the gameplay you can start building your strategy accordingly. There are heaps of opportunities to place your stars! I didn’t utilize my recruits properly in my first game, so I’d suggest making sure you pick the best selection of recruits during setup! If you love worker placements, you have to give this a try 🥳⠀
Players - 2-6
Vuelve Wingspan a la mesa y se nos llena la cabeza de pájaros 🦆🦉🐦
Hacia unos días que no jugábamos y su mecánica sencilla ⚙️ no se olvida . Quizás a dos se queda corto en su desarrollo pues 4️⃣ rondas pasan rápido ¿Vosotros qué pensáis ?
Wingspan returns to the table and our bird heads are full 🐦🦉🐦 A few days ago we did not play and its simple mechanics ⚙️ is not forgotten. Maybe two falls short in their development because 4️⃣ rounds pass quickly. What do you think?