Lords of Xidit is a lovely programming game. Reimplement from a game called Himalaya.
If you haven’t tried a programming game, they’re a hoot. You choose a set amount of actions at the start of the round and let it unfold. Sometimes it hits, sometimes it misses!
What’s your favourite programming game?
1 Woche vor
After a few #gloomhaven scenarios we broke into #foundersofgloomhaven - at GenCon it was described to me as “euro Gloomhaven” and if there is one thing I love its euro games. The game also includes 8 exclusive city event cards to be used in Gloomhaven. Those two things were enough to sell me on the game.
Founders of Gloomhaven takes place hundreds of years before Gloomhaven and is supposed to thematically illustrate the building of the city.
How is the game? Ummmm..... Will I play it again? Yes. Often? No.
I do not shy away from complex games but this one feels complex without reasoning. There are game rules that feel poorly reasoned. Each type of building has unique rules regarding what it can, can not, and has to touch. I truly wish they had streamlined this aspect of the game. It weighs the game down and slows it’s pacing. They also seemed to try to shove as many mechanics into one game as possible. The game includes voting/auction, deck building, tile placement, route building, worker placement, asymmetrical player powers, and hand management. The game also has an obtuse “trickle down” system for victory points, so if you are scoring points for building something you have to work your way backwards and allocate some of those points to the owners of the base resources ultimately used in creation of your building (even though you had to build a connected route and pay money to the owner of the resource to buy access to their resource) This is an odd dynamic because there are 8 base resources and any one player only controls two of them. I can understand the logic of providing victory points for the use of their resource or paying them to use it but it is redundant to provide both in my opinion. I probably need to tackle the game again to give a true assessment but off the bat I am not particularly impressed. It’s not that it’s a bad game, I just wouldn’t (at this point) say it’s a great one.
Also I am convinced that the word “Gloomhaven” in some long dead language translates into “an excessive number of components” 🤣
If there is anyone out there who loves this game comment below and tell me what I am missing that makes this one special for you.
2 Tags vor
I'm not very good at having my photo taken without laughing out of sheer awkwardness but I wanted to share this lovely skirt sent to me by @ludocherry so please ignore my idiocy 😉
The skirt has the cutest little D20 cherry's with a real 1950's vibe which is a favourite of mine as I love rockabilly style. These full circle skirts and 50's style shirts are coming to Kickstarter 1st October in 4 different fabrics, all subtlety inspired by tabletop gaming. I love the meeple garden design 😍 Oh and it has POCKETS!! If you know me you'll know how important this is to me!
If you're interested in this kind of thing be sure to give @ludocherry a follow to find out more! P.s This is NOT a paid preview I just wanted to share this awesome project!
2 Tags vor
It might by odd to say but I love a tactile game like Dragon Castle by @horriblegames
The Mahjong style tiles are gorgeous and feel weighty and satisfying.
Dragon Castle is an abstract tile placement game that sees players use tile sets to build up small castles in an aim to score the most points.
Great abstract, not too thinky or crunchy.
🙄 I was really playing my best game last night … but it just wasn’t enough … she is the unbeatable queen of #RajasoftheGanges 👸🐘 I mean, look at that beautiful province I’ve built … 😩🤷🏻♂️ We played the Navaratnas variant for the first time, which gave the game a tiny new twist without changing any of the core gameplay. You start the game with slightly less attractive bonuses on your province board, but you can acquire more and more bonus chips which upgrade the bonus spaces you can unlock. Especially, the two brown spaces on the bottom left and right can give you a massive boost! 💥 Really worth trying! 👍 #inkaundmarkusbrand#huchgames#dennislohausen#randrgames
4 Tags vor
Geigor Fell-hand. I'm getting them ready to upload to coolminiornot.com in my profile.
Playing Sierra West - new hotness from GenCon!
Drawing three cards and having to work out the optimum way of playing them all every turn presents some good challenges.
I'm still a sucker for a deck builder but this is interesting because you're incentivised to buy cards, knowing you may not even get a chance to play them!
Great fun with light economics and a cool puzzle every round - I enjoyed it greatly. Much like I did my Mobberley brew house Summer IPA. That is a delicious beer. Light, hopy and juicy, my only problem with it is that I don't have another in the cupboard.
#sierrawest #jonathanpaccantin#boardanddic #boardanddicegames
#tabletopgame #boardgamesofinstagram#tabletopgaming#boardgames#boardgamer #boardgameaddict
#mobberley #mobberleybrewhouse#mobberleysummeripa#summeripa#ipa#hoppy#hops#beer #beersofinstagram
1 Tag vor
When I play #Splendor, I love the efficiency of finishing with 8 cards and under :-)
Art for one of the moon tiles the players will be able to explore on the game board. This one will provide the player with Food (1 for every population in the outpost they build) whenever a 6 or higher is rolled in the Production phase. It’s definitely one of the best ones to control! The grayed out face of the tiles will be face up on the board when the game begins to represent their unexplored status. The player will flip it over to reveal the moon when they explore and colonize it!
I’ve finished the artwork for all 22 moons and planets tiles and am busy working on the art for the other cards and tiles for game play. I’ll share more of the moons as things progress.