Maracaibo by Alexander Pfister | First Impressions
Is this game deserving of its spot at the top of the BGG hotness list? Spoiler alert - yes, most definitely yes!
If I were to describe the game using other familiar games, it is a mash up of Great Western Trail, Mombasa (all excellent titles from Mr Pfister), Terraforming Mars and layered on top of that, a non-destructive legacy element. 😮
At its core, the game is pretty straightforward. You move your ship around this giant rondel, moving 1-7 steps each turn. Then you perform one of 4 main actions and replenish your hand. You make it to the end of the route and you go again 3 more rounds. But wow, it's really crunchy! You agonise over the cards in your hand, which ship upgrades to pursue, which country's flag to fly and... your money!
My favourite part was investing in the stock of the three countries vying against each other. The countries first enter the territories via the big cities, and halfway through the game, you can sail the invading armies into the surrounding villages as they try to establish majority power. I like how you can have a stake in all three horses of the race and combat is fairly nuanced. Explaining combat was hardest part in the rules explanation, but also turned out to be one of the most satisfying things.
In some spots on the rondel, 'fetch quests' will appear. That spawned some hilarious comments. It appealed to the MMORPG players in us 😜
All in all, a fantastic experience. The legacy part was carefully crafted to end on our first game at the start of chapter two, leaving me wanting more! Fun all around! Looking forward to more plays.
Last night we got our hands on the Kickstarter edition of Pipeline (gotta love those exclusive, shiny metal cubes)! It really melted my brain.
Trying to visualise the way the pipes will look once you place them into your own network is very tough, for one thing. Then, on top of that puzzle, you constantly have to calculate how much money you will have next turn if you take one action versus another, and what that amount of money would let you do on your next turn vs what you would NEED to do to stay in the race and complete your contracts... 🤯
Thoughts on this one?
#boardgame #boardgames#boardgameaddict#pipeline#boardgamenight#kickstartergames#bggcommunity #boardgamephoto
#playmoregames #boardgamelife #настольныеигры #jeuxdesociete#ministryofmeeples
Quando un Butcher liv.3 incontra i campioni di Eternia, il Butcher fa una brutta fine.
Per la prima volta sono riuscito ad innescare il deathblow e, per aggiungere al danno la beffa, ho fatto critico e lui 1 su immortal.
Ora, armato di death mask, posso affrontare il Watcher (con 1 anno di anticipo) e, si spera, il post Watcher.
Twilight sword a liv.6 di proficency, un Green Savior, un master archer con maschera e un eva-tank che viene colpito solo con 10 naturale. Dovrebbe essere una passeggiata. #kingdomdeath | #kingdomdeathmonster | #kdm | #10yearanniversary | #gdt | #giochidatavolo | #boardgames |#playtography | #gamephotography |#boardgaming | #bgg | #tabletop |#tabletopgame | #boardgamephoto |#boardgamegeek | #gaming | #bgpawards
🛢Flotilla from @wizkidsgames . ⛴ *
🌊 I played it for the first time yesterday. A really interesting game. Resource management, deck building, dice rolling and much more. But what’s most interesting is that you can switch from sink to skyside in this game at any time, which basically changes your whole game. From resource gatherers to world builders. You have different actions, different goals and a (slightly) different economy than the other side. However, the things you do and the things people on the other side do impact each other. It was a long game, but fun from beginning to end. ⚙️
MENARA | FIRST IMPRESSIONS
Menara is a cooperative dexterity game. Let that sink in.. You and your friends build the tower of Menara together. Apparently Menara is a Malay derivative word? Doesn't matter, theme is pretty much non-existent.
At the start of the game, you determine how many floors you want to build. The more floors, the harder of course. Once the whole floor is filled with columns, more floor tile can be placed upwards.
Actions taken are determined by the cards drawn on players' turn. You can choose an easy, medium or difficult card to fulfill. If your columns can fit into the floor tiles' requirement, aim for a more difficult card, if not an easy task may be a safer bet. This push-your-luck aspect creates dramatic moments in an already tense game.
Will definitely play this one again!