A Z U L S U M M E R P A V I L I O N | How does this compare to the original Azul? A lot more open and less punishing. You can place tiles anywhere on your player board as long as you can pay the cost in tiles for each spot in order to score points incrementally at the different sections. Completed sections give you end game bonus and surrounding certain icon locations on your board lets you draw extra tiles from a display pool. Every round one of the colors act as a joker tile and can be used as its own color or used to replace any other tile color. 4 Unused tiles per round can be carried forward to the next round and will only be penalised if you can’t used them by then. Like I said earlier, it’s a lot more forgiving than the Original Azul. Playing well can earn you tons of points, although taking from the factory floor first will still cost you. I enjoyed Summer Pavilion a lot even thought I’m not that good at it. I had played the original Azul when it came out so much that I kinda bummed out & even avoided Stain Glass of Sintra. This third iteration has certainly refreshed it for me. Beautifully published by @next_move_games [Factory platform is stylist’s own and not included in the game.]
1 Woche vor
W A Y F I N D E R S | Anyone tried this yet? It’s One of my favourite buys from Essen Spiel. Wayfinder is a fun & clever game with simple rules that soars on the two wings of route-building & push-your-luck. The board is made of randomly generated map tiles. Players have two options per turn: Despatch a worker to the hangers or retrieve them all back from the hangers. Returned workers collect resources which are then spent to explore islands with their plane and build hangers to make it cheaper to travel around the board! Players must face the tension of deciding when to pull back their workers. Do they try to put out more workers to potentially gain more resources, and risk another player making the move first and taking the stuff they want? The combination of mechanics coupled with great artwork and plane miniatures makes Wayfinders a standout for me. Got the chance to be taught by the game designer himself (who also did Decrypto) and even got him to sign my copy! Plays 2-4 and in about 35 minutes. An awesome flight of fun! Published by @Pandasaurus_games —————————————————————•
Previous post: Shark Island
1 Monat vor
N E S S O S | Quick, easy to teach bluffing filler game. The basic idea is to score enough points to win the game without getting 3 Charon cards to be eliminated. The start player picks a card from their hand and offers it face down to the next player. If the card is a Creature card, the number of the card must be declared without lying. If the card is a Charon (green) card, the player must lie and say any number out loud. The receiver must decide to accept, return, or add another card to it, make a declaration and give them to the next player. Play continue in this fashion until cards are flipped. Once cards are flipped over, number cards add to the player’s points while any charon cards advance them towards elimination. If you enjoy bluffing games like Cockroach Poker, Coup or Werewolf, you will find Nessos right up your alley. The amazing Greek art and card quality makes this a handsome game while it’s portable size and quick gameplay makes it perfect for travels. I’m going to try playing this on the plane across the row the next time I travel! Published by @iello_usa ———————————————•
Previous post: Pret-a-porter
D R A F T O S A U R U S | A quick and light drafting game in which instead of the usual passing on a hand of cards (after selecting one), you pass a bunch of dino meeples in the palm of your hand. The goal is to have the most attractive dino park. To accomplish so, players draft dino meeples and place them in pens that present some placement restrictions. Each turn, one of the players roll a die and this adds extra constraints to which pens every other player can place their dinosaur. Draftosaurus is a really simple, kid-friendly game that holds a wide appeal. If you are looking to introduce someone to other games mechanics besides roll-&-move, this teaches the very basics of drafting, which you never know could eventually lead to wonderful things like 7 Wonders. From experience, great for pulling out at cafes as well! Published by @ankamaboardgames 👉🏼 What do u think of it?——————————————————•
Previous post: Halloween 🎃
1 Monat vor
W I N G S P A N | My next game needs no introduction. But in the off-chance you might have been inhabiting the underside of a rock all this time, here’s the short. Once in a while a game comes around that manages to do everything so damm well, it becomes what I consider a Pinnacle game. Wingspan is such. Unsurprising given its pedigree as a Stonemaier title. From its smooth and satisfying gameplay, to its beautiful production that extends to choice of color palette, to all manner of details from mundane rule books, storage trays, candy eggs to a freakin dice tower cosplaying as a birdhouse, is it a wonder that Wingspan appears conspicuously on every other person’s top 9 grids? So to play the game is actually really simple, like a duck to water. On your turn place one of your colored cubes on a specific spot on your player board to activate certain actions. The actions are: Play a bird, Gain food, Lay eggs and draw card. That’s it. The key is to play in such a way that all your birds in your sanctuary are chipping in unison to the tune of an escalating resource and points generating engine. As you start playing birds on your board, depending on what row you play them in, those actions become incrementally more powerful. This makes for a really satisfying gameplay.
So I’m calling it, as the crow flies, Wingspan will be perched as one of my top games of 2019. 🦅 @jameystegmaier —————————————————————•
Previous post: Nessos
2 Woches vor
H O N G A | I played this delightful Haba game at Essen Spiel and it was an immediate buy. It’s from veteran designer Günter Burkhardt. I tend to like his designs so this was a no brainer. Honga is a light resource management game where players are cavemen who must balance using their limited actions efficiently and keeping Honga, the resident Sabretooth at bay. Players take turns playing their circular action card to the central board, paying careful attention to where they place it, and how it's rotated. The number of hands shown on the quadrant pointing to an action space determines how many times you may use that action. (Shown here.) Its a simple but brilliant mechanic. With it, players gather resources and use them to score trade agreements, capture mammoths, and move their cavemen up the sacred mountain. But players must make sure that at least one of their actions is allocated to Honga's den it not he'll come eat your food! I really enjoyed this family-weight game that’s so simple to teach and very fun to play. The art is adorably bright, cheery and fits the feel of the game perfectly. If you haven’t heard of Hongab, please go check it out. I think it has a wide appeal across ages. I’ll be bringing Honga along to many game sessions in the next coming weeks. Its a gem. 💎 Published by @haba.de @habausa @haba.japan @haba_irk@haba_es
6 Monats vor
REVIEW 🎲 Feudum is unlike any game we've ever played. It's an extremely heavy euro, so much so that even we struggled to get our heads around it.
The artwork is simply beautiful. It looks stunning on the table and it's just a joy to sit down in front of. That being said the artwork is detrimental to the gameplay as it obscures locations and routes. In fact I only noticed there was a second path to a remote settlement on the final turn.
The sheer volume of rules and interactions between different pieces make learning the game a real headache and that's going to turn off a lot of people. We persevered and although at some points I felt extremely frustrated, it still comes off as a well designed game if not perhaps over produced.
My biggest issue with the game was that I was the only person to build any Feudums (you know, the name of the game) yet I felt punished for it and lost a lot of points as a consequence. Now I'll put that down to me being a scrub as it was our first playthrough but it was still frustrating.
This game is definetly going to divide people. The game looks beautiful, but it's a nightmare to teach, a headache to learn, it's too long and overly complicated in a lot of parts. Yet.... I really like it. And I can't wait to play again. Which completely contradicts all my negative points but it's just so unique and interesting and I need to give it another go.
I'd be very interested in your opinion if you've played it so please comment below and let me know your thoughts on Feudum?
1 Monat vor
P A T C H W O R K | A very well-loved 2-player only-game. Patchwork is an accessible, intuitive, quick, interactive, and deep 2-player puzzle game. One of my wife's and I fav couple games. #patchworkgame @mayfairgames
Previous post: Essen Spiel 2019
“The Essen faces” is a photographic project celebrating the diversity of people that gather each year to the Essen board game convention Spiel. Game inventors, publishers, the dressed-up promoters and the colourful players.
The gathering of a big group of people should be full of opportunities for good photography but for me places like markets and busy train stations have never been a gold mine.
When I bought the ticket for Essen in Germany to take part in the biggest annual board gaming convention I knew the people gathering there will be interesting. I imagined a homogenous tribe of geeks. But I was in for a surprise!
In four days, 200 000 people go through the hangar like halls. I was amazed by their diversity, from hard-core geeks to totally unaware families on a day out.
I didn’t look for a judgement or the peculiar nor for a group or a type. I became interested a cross section of all people tired, trilled, amazed, bored and happy. Just as they have made their move on the board or just as they were lugging ten big boxes of the latest releases. I thought that we all have seen, at least, a Monopoly game fully set up on a table and we have all been to a large hall full of people and this is why I focused only on their faces. I asked each for permission and often they looked like pulled out from their fictional world like a sleeper who suddenly opened their eyes, mid dream. #boardgame#tabletop#bgg#game #boardgamegeek #personalproject #photography#photoproject#portrait#85mm#essen#spiel#play#tabletopgaming #boardgamephotos
Shobu! Auto corrected to shiny, and that it is, a very pretty abstract game: you have to make a passive move which must be on your side of the board and a reflected aggressive move on either different coloured side. Push your opponents stones off just one of the four panels to win! 🤩
Today we made quite a bargain by chance. While shopping we found 2012’s #SpieldesJahres Kingdom Builder for a discount price we couldn’t resist.
Initially we weren’t that interested in it when it came out or had other games to play at that time. So we brought it to the table without any particular expectations.
The rules are very simple and gameplay feels like that at first too. A few rounds in though you realize the options and possibilities you have are in fact quite versatile.
It surely isn’t a genre defining game like #Dominion, although by the same author. But we definitely had a lot of fun and wanna play it again soon!
What is your opinion on this #game ? I’ve read quite polarizing reviews by now.
1 Tag vor
#Tapestry śliczny jest, ale to już znak firmowy #StonemaierGames. Sama gra ma swój urok, ale nie jest ona dla każdego. Zaawansowani gracze mogą się nudzić i narzekać. Ale gry tego autora/wydawnictwa nie są do nich adresowani. Chodzi o brak balansu frakcji (sam autor ma o tym świadomość, dodatki/poprawki mają to zmienić), lekka nieokiełznana losowość i nierówne szanse dla każdego z graczy (karty epok/gobelinów - chociaż tu ja ma się tego świadomość, to dbając o ich większą liczbę na ręce można temu zaradzić). Zaawansowani to szybko wyczują i może to ich boleć, ale pozostali będą się pewnie dobrze bawić. Mechanicznie wszystko dobrze się spina i pozwala szukać ciekawych/wydajnych kombosów. Mechanika i zasady nie są skomplikowane i każdy szybko się tu odnajdzie. Niby jest to gra cywilizacyjna, ale tylko na poziomie graficznym, bo ogólnie to takie przesuwanie "suwaczków" (tory rozwoju). Cała zabawa opiera się na pozyskiwaniu dóbr, żeby przesuwać się na torach rozwoju i zdobywać akcje i dobra, które pozwolą się... przesuwać na torach rozwoju żeby zdobywać akcje i dobra. Tutaj nie brzmi to interesująco, ale podczas gry jest już ciekawie. :) Do tego dochodzi kilka typów punktowania, [głównie] podczas fazy dochodu których jest pięć, czyli tyle ile epok. Przy czym każdy sam decyduje kiedy punktuje, czyli kończy/zaczyna kolejną epokę, a tym samym ile będzie grał i z tego powodu nie każdy z graczy skończy grę w tym samym czasie. Szkoda, że mało tu interakcji miedzy graczami, ale ja pomimo tych wszystkich problemów bawiłem się dobrze (chyba nawet lepiej niż przy Scythe) i na pewno jeszcze przetestuję inne frakcje. .
#planszowki #planszówki #gryplanszowe#graplanszowa#boardgames#boardgame#bgg#boardgamegeek#boardgamer#boardgaming#tabletopgame#tabletopgames#spiel#brettspiel#bggcommunity#analoguegames#boardgamers#boardgamephotography#game#games#gaming#eurogames#eurogamer#eurogame#eurogames#strategygames#boardgamesofinstagram
MENARA | FIRST IMPRESSIONS
Menara is a cooperative dexterity game. Let that sink in.. You and your friends build the tower of Menara together. Apparently Menara is a Malay derivative word? Doesn't matter, theme is pretty much non-existent.
At the start of the game, you determine how many floors you want to build. The more floors, the harder of course. Once the whole floor is filled with columns, more floor tile can be placed upwards.
Actions taken are determined by the cards drawn on players' turn. You can choose an easy, medium or difficult card to fulfill. If your columns can fit into the floor tiles' requirement, aim for a more difficult card, if not an easy task may be a safer bet. This push-your-luck aspect creates dramatic moments in an already tense game.
Will definitely play this one again!